Vectorworks: Making the Splash Pad

My first Vectorworks project is to create my splash pad design. First, I imported one of my drawings and set the scale of my project to 1:100. Using the polyline tool, I drew the curved shape which will serve as the base of the pad. At first I drew this area out to roughly, 6x6m. This took quite some time for me to draw, as I had to get the curves to a smooth and complimentary shape. My process is shown below in some screenshots.

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Once the shape was ready, I made a copy of the original and extruded this to view it in 3D. Then using the line tool to separate areas for extrusion, I could use the push pull tool to extrude my solid model at multiple levels.

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I’ve been trying to make the flooring have the patterns and textures of the rock pool theme using poly shapes and adding a texture that I have made in Photoshop. However, I am running into a lot of problems with this area so far and it is taking much longer than anticipated.

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After receiving some help from Eden, we managed to create a wall and stairs into my existing splash pad design. However, after her kind help, I realised that because I had originally extruded my splash pad surface with an unusual method, it meant that I couldn’t add more polyshapes into the design properly. Long story short; I redrew the splash pad surface and kept each area a separate shape this time instead of one single solid. My new process is shown below.

So firstly, I used an existing copy of my original flat drawing which I had thankfully kept to one side. Using the reshape tool, I decided to clean up the curvature of my spiral shape. Then using the freehand tool, I draw individual wavy lines over my spiral shape. After this, I then used the clip surface function to create individual wavy pieces. This way, I could add different coloured textures to each part with ease.

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Finding this method to be a success, I moved onto drawing our where the wall and stairs would be cut in the top view plan mode. For this I used the line tool and arc tool to draw out the shapes. Then using the 2D polygon tool, I used the inner boundary paint bucket to click into the lines, creating a new poly shape.  This poly shape could now be extruded into an individual 3D solid shape along with the spiral. When I was happy with the extruded wall, I used the fillet tool. This curves the wall, allowing it to curve in conjunction with the splash pad surface.

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Here is a clear image of my splash pad extruded will all the individual polyshapes before I completely covered it in my textures.

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And here is an image of the splash pad with all the textures applied in open GL mode. Once rendered, the textures will show up and look like the poured in place surface. I made the dark, light blue and yellow textures using Photoshop and saving them as a jpeg. Then in Vectorworks, I created a new renderworks texture to apply to the shapes.

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The purple circles are placeholder shapes I made to indicate where I wanted to place my jump-on discs, which I drew and made in Adobe Illustrator as seen below.

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From here, I have found some 3D fountains through the website, 3D Sketchup Warehouse. After applying the jump on discs to my splash pad, I placed these fountains on top to indicate that water projects from the discs. I have also added water to my wall using the extract and shell solid modes. These allowed me to cut out a shape from the wall to apply a separate water texture that sits on top of the original wall. I then added fountains to this to create my idea of having water jets come up from the surface.

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With all the important establishments out of the way, I then moved onto creating the playful aspects to the splash pad. To make the crabs I used the hemisphere tool, which creates an instant semi-circle shape in 3D. Then working on a top view, I used the polyline tool to draw out claws and legs. Once positioned correctly, I extruded the claws/legs then used add solids to make a single crab object. To create the eyes, I used the sphere tool and pushed the shape into the hemisphere. This same process was repeated to create my paua shells. To get the paua texture, I used Photoshop to create the pattern, saved as a jpeg, then made a new renderworks texture in Vectorworks. I also cut the hemisphere in half to make it look more like a shell shape.

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To make the whale tail, I asked Emma for some help. She helped me by suggesting using the cone tool to create a curved shape. I imported an image of a whale to draw the tail pieces using the polyline tool. After these were extruded we both had a play with rotating the bits until we could add the solids together. Then using the deform tool, we bent the shape out. I also used the deform tool to create some run though archways; water would spout out from them as kids run through.

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Lastly, I added in a concrete base with a grass verge to finish off the splash pad perimeter. In the concrete base, there is a guttering system with a drain to indicate that I wanted the pad to be self-sufficient and recycle its water. Initially, I asked Blake from some help in creating this, but ended up figuring out how to make it myself. I added in water fountains as best I could to indicate the use of water throughout the pad too.

Here are a series of close up screenshots demonstrating the areas of my finished splash pad below ( in open GL mode).

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Here is the final rendered splash pad. This version shows the grainy textures of the pad, which I had applied to demonstrate the poured-in-place rubber surfacing.

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