This morning we have been asked to conduct some research into that of 3D paper and cardboard modelling. We have also been asked to find examples of 2D drawings being transformed into 3D objects through various uses of paper. This is because later on in class, we will be using the symbols that we have drawn up last week to explore ways in which to recreate their forms into a 3D state with paper.
This website (http://bit.ly/1MiKlqM) provides some insight into how the choice of paper can effect the outcome of your paper project. For example, heavier paper will eventually become more difficult to intricately fold however lighter paper will have more stability and strength when folded. There is also a small video demonstrating the ‘pivot and cut’ method. By pivoting the paper according to the angle of the cut, the scalpel will have a better time at making more precise slices.
After looking through that site, I conducted my own research and found these interesting sites here:
- http://bit.ly/1XFVSRF (Pop-Up Paper Model of NYC)
- http://bit.ly/1pVGbLE (Tea for Two)
- http://bit.ly/1RtTlLT (Zirkumflex presents ‘BotoxCloud’, an interactive Installation by SAQ)
The first site demonstrates how and why designer, Naoki Terada, created a series of paper pop-up models. This project demonstrates how a flat 2Dimensional image can be transformed into a 3Dimensional, playful scene. The second site, Tea for Two, was attention grabbing and relevant to me because it demonstrates a thought process toward a final product. The designer here has originally drawn their conceptual and developmental ideas out on paper, then moved on to a prototyping stage. It is here that they examine their drawings and begin to make small paper models in order to better invasion their product in a 3Dimensional sense.
This transition from flat drawings to interactive small modelling allows for the designer to begin to understand more about what their product could look like in real life, as well as how it interacts with the environment around it. It is a great way to flesh out ideas, find problems and solve them before jumping into a more larger scale model making task.
The final site is of an abstract paper modelling system that utilises its dynamic shape, lighting and the environment in which it rests to create a stunning visual experience for its audience. After reading about this “Botox Cloud”, I went away to Youtube and found a video exhibiting this formation in action.
I also found this process video of how a 3D horse poster was created for interaction within a city. Both of these videos are really good examples of how to film either the process of how the model was made, or the final piece in action so to speak. I think that our Project brief is along the lines of making a paper model that entertains and interacts with their demographic audience.
Having gone away and finding these sources, it has refuelled the inspirational tank! I am starting to think of how I can make my symbol come to life…perhaps I could layer coloured paper, or create a pop up image. Maybe I could use geometric shaping to craft parts of it also…these are things to think about for class.